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Vesta Opalus
T.H.I.R.D R.O.C.K
528
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Posted - 2015.03.21 04:32:00 -
[1] - Quote
Heimdallr69 wrote:Sadly its cuz you AV guys have cried for so long to get tanks nerfed.. Too bad you don't get a free 150 WP anymore you actually have to work for it. Imagine that, actually having to use teamwork for once.
Yeah we cried so long for them to get nerfed we had to deal with triple rep madrugers for months, then nearly invincible gunnlogis for months, then completely invincible rep/hardener madrugers in this update. I guess we can keep bitching though, since you still dont have a button that just kills everything on the map yet. Maybe you guys will finally think its balanced once hotfix freddy comes out and that module gets implemented.
Meanwhile tankers still have the gall to sit there and imply that AV is overpowered, when it never has been as long as I've been playing. Always with you its: well you just have to use proto swarms, well you just need to use a min commando, well you just need prof 5, well you just need to hit the weak spot, well you just need to blah blah blah. Its unreal all the contortions you tell everyone else to go through just so you can keep believing tanks are not an absurdly overpowered crutch for cunts to abuse.
mad/10, would rage again. |
Vesta Opalus
T.H.I.R.D R.O.C.K
528
|
Posted - 2015.03.21 04:34:00 -
[2] - Quote
Mobius Wyvern wrote:Drogan Reeth wrote:Last game I watched as a tank turn on his armor hardeners and then take hits from 2 swarms and a blaster installation while his armor did not move from 100% until his hardener turned off and he ran away. That only works because he had hardeners AND those stupid passive repair modules. Those need to go back to being Active modules again.
Making them active modules wont fix a thing, the waves of opportunity design philosophy is broken by design when taken to the extreme we have it in now, because #1: tanks are invincible when the modules are active, which is ******* horrible for everyone, and #2: tanks are paper thin when they aren't active, which is boring for the tank AND for the AV players because the tank is just going to sit in the redline until modules are back. |
Vesta Opalus
T.H.I.R.D R.O.C.K
533
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Posted - 2015.03.21 23:13:00 -
[3] - Quote
Shade Lert wrote:Vesta Opalus wrote:Heimdallr69 wrote:Sadly its cuz you AV guys have cried for so long to get tanks nerfed.. Too bad you don't get a free 150 WP anymore you actually have to work for it. Imagine that, actually having to use teamwork for once. Yeah we cried so long for them to get nerfed we had to deal with triple rep madrugers for months, then nearly invincible gunnlogis for months, then completely invincible rep/hardener madrugers in this update. I guess we can keep bitching though, since you still dont have a button that just kills everything on the map yet. Maybe you guys will finally think its balanced once hotfix freddy comes out and that module gets implemented. Meanwhile tankers still have the gall to sit there and imply that AV is overpowered, when it never has been as long as I've been playing. Always with you its: well you just have to use proto swarms, well you just need to use a min commando, well you just need prof 5, well you just need to hit the weak spot, well you just need to blah blah blah. Its unreal all the contortions you tell everyone else to go through just so you can keep believing tanks are not an absurdly overpowered crutch for cunts to abuse. mad/10, would rage again. Really mate? so my tank ive poured all my sp 35 mill into to get my fittings upgrades, my mods upgraded, and my weapons upgraded shouldn't be hard to kill for a red dot using a weapon that hes put maybe a million sp into? thats like saying a red dot with a militia light should be able to kill a proto sentinel. chances are your running a few different proto suits, so your sp has been spread out, you havnt speced nearly as heavily into a single role as i have into tanks. now if you had speced into a guy meant soly fer av and you couldnt kill tanks id be surprised. dont be P.OED because you took one of your suits, threw a AV weapon on it, and and still cant kill tanks. far as im concerned, if you dont have a cal sent with forge, minmando with swarms, or galmando with PLC, you cant complain because you are not wanting to be av, your wanting to get easy points. if you were really wanting to be a AV style player, you would have speced more heavily into av so you could over power tanks. and btw, y do you think you should have to use a proto AV weapon to kill proto tanks? when you see a proto amarr sent do you run at him with a mh82? and btw, its a team game, using teamwork might help to mate, instead of being another blue dot. run with a sqd, get em all to use av, youll have no issue killing that tank. EDIT: and really, most of the time if not all the time a tank is not going to stop you from winning, just hack the objective and get links around the area, most objectives are inside buildings or overhead where tanks cant see/get. and one other thing before i sign off, how is a proto tank stomping anything different from a team proto stomping with proto min/amarr assaults and cal scts?ive nvr see a single tank redline a enemy team, but ive sure as hell seen proto stompers redline teams multiple times in a row.
I have min commando, I do use team work, Im using proto AV, armor madrugers are still invincible right now with their hardeners up, gunnlogis are still a huge pain in the ass to kill. Balancing by skill points allocated is completely ******** if one side of an equation does not have the option to sink that many skill points into it.
And yes, when I see a proto amarr sentinel I can and DO run at him with a mh82, and I succeed, because the infantry portion of this game isnt horrendously unbalanced, and unlike the rep/hardener madruger the amarr sentinel can be ******* killed.
"tank is not going to stop you from winning" Wow. Thats funny because Ive seen single tanks effectively win the game for their team just by denying strategic open ground to the enemy team while providing support fire into a bunch of buildings/objective/etc from behind. I see it alot in fact, quite a bit more now that the madruger can literally not be killed by anything less than four proto AV hitting it at exactly the same time.
But its cool, keep pretending tanks are fine so that everyone can tell that you're completely out of touch with what balance looks like. |
Vesta Opalus
T.H.I.R.D R.O.C.K
542
|
Posted - 2015.03.24 15:54:00 -
[4] - Quote
Shade Lert wrote:Vesta Opalus wrote:Shade Lert wrote:Vesta Opalus wrote:Heimdallr69 wrote:Sadly its cuz you AV guys have cried for so long to get tanks nerfed.. Too bad you don't get a free 150 WP anymore you actually have to work for it. Imagine that, actually having to use teamwork for once. Yeah we cried so long for them to get nerfed we had to deal with triple rep madrugers for months, then nearly invincible gunnlogis for months, then completely invincible rep/hardener madrugers in this update. I guess we can keep bitching though, since you still dont have a button that just kills everything on the map yet. Maybe you guys will finally think its balanced once hotfix freddy comes out and that module gets implemented. Meanwhile tankers still have the gall to sit there and imply that AV is overpowered, when it never has been as long as I've been playing. Always with you its: well you just have to use proto swarms, well you just need to use a min commando, well you just need prof 5, well you just need to hit the weak spot, well you just need to blah blah blah. Its unreal all the contortions you tell everyone else to go through just so you can keep believing tanks are not an absurdly overpowered crutch for cunts to abuse. mad/10, would rage again. Really mate? so my tank ive poured all my sp 35 mill into to get my fittings upgrades, my mods upgraded, and my weapons upgraded shouldn't be hard to kill for a red dot using a weapon that hes put maybe a million sp into? thats like saying a red dot with a militia light should be able to kill a proto sentinel. chances are your running a few different proto suits, so your sp has been spread out, you havnt speced nearly as heavily into a single role as i have into tanks. now if you had speced into a guy meant soly fer av and you couldnt kill tanks id be surprised. dont be P.OED because you took one of your suits, threw a AV weapon on it, and and still cant kill tanks. far as im concerned, if you dont have a cal sent with forge, minmando with swarms, or galmando with PLC, you cant complain because you are not wanting to be av, your wanting to get easy points. if you were really wanting to be a AV style player, you would have speced more heavily into av so you could over power tanks. and btw, y do you think you should have to use a proto AV weapon to kill proto tanks? when you see a proto amarr sent do you run at him with a mh82? and btw, its a team game, using teamwork might help to mate, instead of being another blue dot. run with a sqd, get em all to use av, youll have no issue killing that tank. EDIT: and really, most of the time if not all the time a tank is not going to stop you from winning, just hack the objective and get links around the area, most objectives are inside buildings or overhead where tanks cant see/get. and one other thing before i sign off, how is a proto tank stomping anything different from a team proto stomping with proto min/amarr assaults and cal scts?ive nvr see a single tank redline a enemy team, but ive sure as hell seen proto stompers redline teams multiple times in a row. I have min commando, I do use team work, Im using proto AV, armor madrugers are still invincible right now with their hardeners up, gunnlogis are still a huge pain in the ass to kill. Balancing by skill points allocated is completely ******** if one side of an equation does not have the option to sink that many skill points into it. And yes, when I see a proto amarr sentinel I can and DO run at him with a mh82, and I succeed, because the infantry portion of this game isnt horrendously unbalanced, and unlike the rep/hardener madruger the amarr sentinel can be ******* killed. "tank is not going to stop you from winning" Wow. Thats funny because Ive seen single tanks effectively win the game for their team just by denying strategic open ground to the enemy team while providing support fire into a bunch of buildings/objective/etc from behind. I see it alot in fact, quite a bit more now that the madruger can literally not be killed by anything less than four proto AV hitting it at exactly the same time. But its cool, keep pretending tanks are fine so that everyone can tell that you're completely out of touch with what balance looks like. If you really believe that, then go run bush and thatll solve your problem.
Funny story, I have been.
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Vesta Opalus
T.H.I.R.D R.O.C.K
548
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Posted - 2015.03.25 03:09:00 -
[5] - Quote
Operative 1174 Uuali wrote:Drogan Reeth wrote:Operative 1174 Uuali wrote:Drogan Reeth wrote:That makes for very ****** game play. Because you spawn in as AV and shoot at the tank hopelessly doing nothing. Then the tank runs to the other side of the map and you're stuck there again doing nothing cause there's now nothing to shoot at. Then you must be smart amd actually work for your kill. Go to the other side of the map where you know the tank's path of retreat will be and viola, a kill you can be proud of instead of scrubbing it. Tanks usually make predictable patrols around the map. Stop making silly excuses' for bad game play. It is not bad game play when infantry can now vault to the stars and have tons of buildings from which to fire down from with impunity. Swarms have been buffed to hell as is. They are stronger than they have been or ever were. Still this AV b*tching? When will it end. You are not using the game mechanics to your advantage. You will not get your easy mode now so deal with it. All tankers ever asked for was for a tank to be a goddam tank!
That is objectively false for both range and damage of swarms.
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Vesta Opalus
T.H.I.R.D R.O.C.K
548
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Posted - 2015.03.25 03:12:00 -
[6] - Quote
The Attorney General wrote:Vesta Opalus wrote:
I have min commando, I do use team work, Im using proto AV, armor madrugers are still invincible right now with their hardeners up, gunnlogis are still a huge pain in the ass to kill. Balancing by skill points allocated is completely ******** if one side of an equation does not have the option to sink that many skill points into it.
Straight up, you are talking trash. Min commando with proto swarms and AV nades can cut through a dual rep maddy with two hardeners on. You just have to get close enough to chuck those grenades instead of sitting on a rooftop 200m away farming +75s. So many AV bads do exactly that. Sit as far away as they can get a lock and just lob swarms in until they run dry. Want to fight a tank? Grow some balls first.
LOL
I know someone else has already pointed this out and quoted but just for emphasis: this is how ******* clueless these people trying to justify these rep/hardener madrugers being so absurdly overpowered, they dont even understand that minmatar commando has no grenade slot. |
Vesta Opalus
T.H.I.R.D R.O.C.K
548
|
Posted - 2015.03.25 03:14:00 -
[7] - Quote
Alena Ventrallis wrote:Drogan Reeth wrote:That makes for very ****** game play. Because you spawn in as AV and shoot at the tank hopelessly doing nothing. Then the tank runs to the other side of the map and you're stuck there again doing nothing cause there's now nothing to shoot at. You may have to stay in an AV fit instead of switching to it for 2 minutes out of a match. I don't feel particularly bad about this.
Reality check: if its a madruger I dont even bother switching to AV anymore, its completely futile. |
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